Version: 2017.1
言語: 日本語
public static void MultMatrix (Matrix4x4 m);

説明

指定されたひとつの現在の ModelView 行列を乗算します。

Equivalent to glMultMatrix(mat) in OpenGL; in other graphics APIs the corresponding functionality is emulated.

Changing modelview matrix overrides current camera's view parameters, so most often you want to save and restore matrix using GL.PushMatrix and GL.PopMatrix.

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