WebGLVertexArrayObject

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.

Note: This feature is available in Web Workers.

The WebGLVertexArrayObject interface is part of the WebGL 2 API, represents vertex array objects (VAOs) pointing to vertex array data, and provides names for different sets of vertex data.

When working with WebGLVertexArrayObject objects, the following methods are useful:

Note: The OES_vertex_array_object extension allows you to use vertex array objects in a WebGL 1 context.

Examples

js
const vao = gl.createVertexArray();
gl.bindVertexArray(vao);

// …

// calls to bindBuffer or vertexAttribPointer
// which will be "recorded" in the VAO

// …

Specifications

Specification
WebGL 2.0 Specification
# 4.6

Browser compatibility

See also

Morty Proxy This is a proxified and sanitized view of the page, visit original site.