Overview

Post

Replies

Boosts

Views

Activity

Detect SD Card
Both Photos and Lightroom are able to detect when a card reader has been plugged into an iPhone or iPad and a card exists with the correct DCIM format (from a digital camera). I have been unable to find the API that allows an application to do this (except using the standard file import function and making the user navigate to the card). ChatGPT tells me that Photos and Lightroom use a private API that is not made available to normal developers. Does anyone know if this is true - or if not then how to detect that a card is present using Swift?
7
0
133
15m
HidHide on MacOS
I was wondering if there's a method on MacOS to have my application hide a hid device such as a game controller and instead have the receiving game/application see my app's virtual controller? Is this possible via DriverKit or some other form of kernel level coding? On Windows we have a tool known as HidHide that hids a game controller from all other applications. Is it possible to implement such behavior into an app or is that system level?
3
0
1.3k
19m
DeviceActivityReport Extension not working on iOS 26.4 — Extension process never launches
Device: iPhone 15 Pro Max, iOS 26.4 Xcode: Latest version, development signing with "Automatically manage signing" Team: Registered Apple Developer Program (Organization) Problem DeviceActivityReport SwiftUI view renders completely blank. The Report Extension's makeConfiguration(representing:) is never called (confirmed via App Group counter that stays at 0). The DeviceActivityMonitorExtension callbacks (intervalDidStart, eventDidReachThreshold) also never fire. What works AuthorizationCenter.shared.requestAuthorization(for: .individual) → .approved DeviceActivityCenter().startMonitoring() → registers schedules successfully, center.activities returns them ManagedSettingsStore.shield.applications → blocks apps correctly from the main app process Screen Time is enabled and actively collecting data (Settings > Screen Time shows per-app usage: Clash Royale 2h 35m, etc.) App Group UserDefaults(suiteName:) read/write works from the main app What doesn't work DeviceActivityReportExtension.makeConfiguration() is never called (callCount stays 0 in App Group) DeviceActivityMonitorExtension.intervalDidStart() is never called No extension callbacks fire at all — the extension process is never launched by iOS Confirmed it's NOT our app's issue We created a brand new Xcode project from Apple's template: File > New > Project > App File > New > Target > Device Activity Report Extension Added Family Controls capability to both targets Embedded DeviceActivityReport view in ContentView with daily filter Built and ran on the same device Result: Same blank screen. The template project's Report Extension also never renders any data. Console errors Failed to locate container app bundle record. The process may not be entitled to access the LaunchServices database or the app may have moved. (501) personaAttributesForPersonaType for type:0 failed with error Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.mobile.usermanagerd.xpc was invalidated: Connection init failed at lookup with error 159 - Sandbox restriction." LaunchServices: store (null) or url (null) was nil: Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" Attempt to map database failed: permission was denied. This attempt will not be retried. Failed to initialize client context with error Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" What we've tried Deleting app, rebooting device, reinstalling Re-requesting FamilyControls authorization on every launch Embedding extensions with "Embed & Sign" (not just "Embed Without Signing") Verified all 3 .appex files are in PlugIns/ directory at runtime Verified App Group (group.com.parentguard.app) is accessible Verified all App IDs and capabilities registered in Apple Developer portal Tried different DeviceActivityFilter configurations (daily, hourly) Placed DeviceActivityReport view at root of view hierarchy Clean build, new provisioning profiles Extensions embedded [Diagnose] Found extension: DeviceActivityReportExtension.appex [Diagnose] Found extension: DeviceActivityMonitorExtension.appex [Diagnose] Found extension: ShieldConfigurationExtension.appex Question Has anyone gotten DeviceActivityReport or DeviceActivityMonitorExtension to work on iOS 26.4 with a development-signed build from Xcode? Is there a specific configuration or workaround that makes the extension process launch? The Sandbox restriction error (159) on usermanagerd.xpc seems to be the root cause — is there an entitlement or device setting we're missing?
2
1
196
40m
URGENT: Slow App Review Costing Real Users
I deployed an app a month ago. It was initially a project for my iOS portfolio. It wasn't an app I intended to take seriously or anything. But then, I received 1,700 downloads within a month with zero marketing, for some weird reason. Probably because that niche isn't crowded. I only found out that people were using it when I received mass reports of inappropriate content in my email. But the retention was poor due to the fact that it lacked engaging features. Currently, users can't really interact with each other apart from public post comments and public video matches. A lot of the users requested for more features, such as direct messages, direct video/voice calls and live streams alongiside critical bug fix requests. So I decided to push them in a later update. But then, this update has been in review for about 6 days now. It's been saying "waiting for rewiew". I've submitted an expedited request. I also contacted apple support yesterday 24 hours ago. Still nothing. I've shipped updates to the same app before and other apps and they got approved within hours. I honestly don't know why this particular one is taking too long. I'm kinda starting to freakout because the user churn is high. And the updates, which the users requested for, would partially patch the leaking bucket. Firstly is this normal? This is honestly messed up considering the fact we all paid $100. This is straight up fraud at this point. If I'm gonna lose users as a result of the shitty app review, then why charge anything at all?????
0
0
7
40m
Custom NCM device being disabled by macOS
I have a custom-developed USB NCM device for a networking use case. My device is successfully enumerated by macOS at the USB layer, and it issues a USB SET_INTERFACE(altsetting = 1) to enable the NCM layer, but sometimes (about 50% of the time), the Mac then issues a USB SET_INTERFACE(altsetting = 0), which disables the interface. It never issues a SET_INTERFACE(altsetting = 1) command to re-enable it. In Network settings, the device just stays in the "Disconnected" state forever. For context, the NCM specification says that all NCM devices must have two "alternate settings" at the USB interface level. Altsetting 0 is the default "disabled" startup state where no data endpoints are enabled, and altsetting 1 is the "enabled" state where data IN/OUT endpoints are enabled and packets can be transferred. The NCM spec also says that SET_INTERFACE(altsetting=0) can be used by the host to 'reset' the NCM layer of the device back to known settings. I suspect this is what the Mac is trying to do, though it only does it 50% of the time. The remainder of the time, the device stays in altsetting 1 and traffic works just fine. My question is, how can I get to the bottom of why the Mac is sometimes sending the SET_INTERFACE(altsetting=0) command or, if this behavior is usual, why is it not then re-enabling using SET_INTERFACE(altsetting=1) ? "log stream --info --debug" shows no information on this, and the NCM driver is a closed-source kernel extension so I have no visibility of what it's doing and why. I've sniffed the USB bus using a packet analyzer and can't see anything odd there (no timing issues or dropped packets etc). Any tips would be appreciated. I'm on Tahoe 26.4.1. I really don't want to develop a custom driver for this device and would prefer to operate with the native NCM driver.
4
0
161
41m
Safari Web Extension app distribution through Connct
Hi I uploaded the zenweb mac app for review in TestFlight and it was rejected - after that I uploaded a new version - which was reviewed and approved. Since then all version I upload (TestFlight or App Store) are displayed in TestFlight but the Distribution - App Review is displaying only the link to the first app that was rejected. I have no way of submitting to app to review before publishing. Opened a cse with apple - 102876729124 - received a response from SB - to which I answered on 30 April 2026 since then - nothing - we re keen to deploy, Safari is lagging after Chrome and Edge solution now.
0
1
8
41m
SFAuthorizationPluginView
I’ve developed an authorization plug-in with a mechanism that runs an SFAuthorizationPluginView subclass and I’m facing a couple issues: - Glitch after successful login After setting kAuthorizationResultAllow in the context the user is successfully logged in and brought to the desktop but the login controls remain onscreen for a few seconds after login is complete, resulting in them being visible at the same time as the dock, menu bar and desktop.
 I’ve also tried what’s mentioned here https://developer.apple.com/forums/thread/780212 but without any luck. It’s also worth mentioning that the deinit() in my SFAuthorizationPluginView subclass never gets called when the plugin it’s loaded at the login stage but it does get called the plugin is used to re-authenticate the user after they locked their screen. - update() doesn't trigger the plugin to call view(for:) I’m trying to update the UI elements out of my control (like buttons and user avatar images) in order to have them placed at the proper position on the screen after a resize of my inner NSView. To do that I call update() but it appears that does not trigger the plugin to call view(for:) and update system UI elements placement. Is this the expected behavior? - setButton not working as expected 
I’m trying to disable the login button by calling the setButton(_:enabled:) passing a SFButtonTypeLogin as inButtonType, as suggested here: https://developer.apple.com/forums/thread/777432. When the method is called at the login screen it has no effect on the button (the one with the forward-arrow icon) but when it’s called by the plugin loaded at the ‘unlock screen’ stage it successfully disable the ‘OK’ button. - Certificate issue When trying to run a network request from the plugin loaded in the ‘unlock screen’ scenario, I always get this type of error: The certificate for this server is invalid. You might be connecting to a server that is pretending to be <<server_url>> which could put your confidential information at risk Everything works as expected when the plugin is loaded either at login screen or for authorizing an operation that requires admin privileges while the user is logged in.
2
0
126
41m
App Review: Rejected
My app has been rejected twice, noted that the app is a financial app (banking app). The latest reply from Apple is provided below. "Issue Description The app provides loan services but the domains listed on the app's Product Pages are not clearly under your control or ownership. Since users may use these domains to contact you to request support, the domains used on the Product Page for loan apps must be under your control or ownership. Next Steps Update the Product Page metadata in App Store Connect to only include domains that you both own and are used as email domains for Apple Accounts registered to your developer account. You can review the email domains and Apple Accounts registered to your developer account in the Users and Access section of App Store Connect. Account Holder and Admin users should use emails with domains that identify the company providing loan services. Please note that apps used for financial trading, investing, or money management should be submitted by the financial institution performing such services, as required by App Review Guideline 3.2.1(viii)." Any suggestion?
0
0
5
44m
App Review: Rejected
My app has been rejected two times. The latest reply from Apple is provided below. "Issue Description The app provides loan services but the domains listed on the app's Product Pages are not clearly under your control or ownership. Since users may use these domains to contact you to request support, the domains used on the Product Page for loan apps must be under your control or ownership. Next Steps Update the Product Page metadata in App Store Connect to only include domains that you both own and are used as email domains for Apple Accounts registered to your developer account. You can review the email domains and Apple Accounts registered to your developer account in the Users and Access section of App Store Connect. Account Holder and Admin users should use emails with domains that identify the company providing loan services. Please note that apps used for financial trading, investing, or money management should be submitted by the financial institution performing such services, as required by App Review Guideline 3.2.1(viii)." Any suggestion?
0
0
5
44m
Login text fields appear to clear on iPad Air M3 (iPadOS 26) — cannot reproduce on iPhone or simulator
Our Flutter app has been rejected by App Review 4 times with this description: "Login screen cleared the email and password fields when we attempted to enter the demo account details, preventing us from logging in." Review environment: Device: iPad Air 11-inch (M3) OS: iPadOS 26.4.2 Flutter version: 3.41.4 State management: GetX We cannot reproduce this on: Real iPhone (iOS 18.x) — works fine iPad simulator (iPadOS 26.3.1) — works fine Our TextEditingControllers are created inside a GetX controller, not inside build(), so they survive widget rebuilds. Questions: Has anyone seen text fields clearing or not retaining input specifically on iPad with iPadOS 26? Are there any known Flutter issues with text input on iPadOS 26 that could cause this? Is there anything different about how iPad handles text input vs iPhone that we should be aware of? Any help appreciated — this is blocking our App Store approval.
0
0
10
45m
SF Authorization Plugin View Not Receiving Focus on macOS Tahoe 26.4.1
In macOS Tahoe 26.4.1 we noticed that when we use our custom authorisation plugin to perform unlock using SF Authorisation Plugin View, the SF window isnt focused. User has to manually click on it to type in the password. We also noticed that this wasnt the case in macOS Tahoe 26.2 . Can you kindly suggest us if any flags have to be enabled for the same? Any help on this issue is highly appreciated
0
0
5
45m
Account pending
Hi everyone, I purchased an Apple Developer Program membership about three days ago. The payment has already been successfully charged to my bank account, but my account is still showing the status “Pending” with the message “Subscribe your membership.” I haven’t received any confirmation email or any request for additional information since completing the purchase. I’m curious if others have experienced a similar delay recently, and how long it took before your developer account was fully activated. Any insights or experiences would be greatly appreciated. Thanks in advance!
18
6
2.8k
45m
Custom MFA Authorization Plugin XIB Window Lacks Focus during reboot on macOS
I have enabled FileVault on macOS having a custom authorisation plugin , which will load our multi-factor authentication (MFA) window . This third-party custom authorisation plugin replaced loginwindow:login mechanism from authorisation db (system.login.console) .After these changes, during reboot, we observed that the focus isnt on our custom Xib window.We noticed that the custom Xib window is rendered on a completely black background . End user has to use mouse to click on the custom Xib window, so that the textbox gains its focus. The possible solutions we have tried, Simulating mouse click Making Window to gain focus using makeKeyAndOrderFront Steps to reproduce: Enable Filevault on the machine Remove loginwindow:login and add your custom authorisation plugin in its place with a textbox to capture password 3.Perform reboot of the machine 4.The custom xib window is rendered on a black window but the window doesnt gain focus. The user has to perform a mouse click on the window to gain its focus Any help would be greatly appreciated on the above mentioned issue
0
0
3
46m
Xcode 26.4.1 Crashes on Launch with Code Signature Invalid on macOS 26.4.1 and All Higher Versions (26.5 / 26.6 beta)
Description Xcode 26.4.1 crashes immediately on launch with a code signature error. The issue exists on macOS 26.4.1 and persists after upgrading to macOS 26.5 (25F5058e) and attempting 26.6 beta. Crash Details: Exception Type: EXC_BAD_ACCESS (SIGKILL (Code Signature Invalid)) Termination Reason: Namespace CODESIGNING, Code 2, Invalid Page Key symbols: dyld3::MachOFile::trieWalk, dyld4::JustInTimeLoader::applyFixups, dyld4::Loader::forEachBindTarget All Steps Tried (All Failed): Fresh reinstall from Mac App Store and .xip from Developer website Multiple sudo xattr -cr + sudo codesign --force --deep --strict --options=runtime --sign - Deleted all Xcode caches, DerivedData, and preferences Tested in a brand new user account (same crash) Downgraded Xcode to older versions macOS remains on 26.4.1 (issue existed here) and upgraded to 26.5 / attempted 26.6 beta — still same crash Refreshed Apple Worldwide Developer Relations certificates Multiple restarts The crash report is identical every time. System Information Model: MacBook Pro (M1 Pro, MacBookPro18,1) macOS: 26.5 (25F5058e) — issue started after upgrade from 26.4.1 Xcode: 26.4.1 (24909.0.3) SIP: Enabled Developer Mode: Enabled Additional Notes Other applications launch normally. This appears to be a system-level compatibility issue introduced in macOS 26.5's stricter code signing validation on mapped files / chained fixups. Request Is there a known workaround? Is Apple preparing a fix in a future macOS 26.5 patch or Xcode update? What additional information would help? Thank you!
3
2
242
46m
iOS 26.3.0 TextToSpeech EXC_BAD_ACCESS
Hello Apple Developer Community, I'm seeing a persistent crash in my iOS app reported via Firebase Crashlytics. The issue only started appearing on devices running iOS 26.3.0 and above (the crash does not occur on lower iOS versions, and it's unrelated to my app's version number). Key points: My app does NOT use any Text-to-Speech (TTS) features whatsoever. No AVSpeechSynthesizer, no Speech framework, no related APIs called from our code. My app is primarily written in Objective-C (with some Swift components possibly via dependencies). The crash stack is entirely within Apple's private TextToSpeech framework, specifically in ausdk::BufferAllocator::instance(). I suspect it might be indirectly triggered by a third-party ad SDK (e.g., Google Mobile Ads, AppLovin, etc.) that could be loading or interacting with accessibility features in the background — but this is just a hypothesis, as I have no direct evidence yet. Here is one representative crash log: Crashed: com.apple.root.user-initiated-qos.cooperative 0 TextToSpeech 0x6bb00 ausdk::BufferAllocator::instance() + 99800 1 TextToSpeech 0xf8c60 ausdk::BufferAllocator::instance() + 677688 2 TextToSpeech 0xf8c60 ausdk::BufferAllocator::instance() + 677688 3 TextToSpeech 0x1a0b9c ausdk::BufferAllocator::instance() + 1365620 4 libswift_Concurrency.dylib 0x628b4 swift::runJobInEstablishedExecutorContext(swift::Job*) + 288 5 libswift_Concurrency.dylib 0x63d28 swift_job_runImpl(swift::Job*, swift::SerialExecutorRef) + 156 6 libdispatch.dylib 0x13f48 _dispatch_root_queue_drain + 364 7 libdispatch.dylib 0x146fc _dispatch_worker_thread2 + 180 8 libsystem_pthread.dylib 0x137c _pthread_wqthread + 232 9 libsystem_pthread.dylib 0x8c0 start_wqthread + 8 The crash occurs on a background cooperative queue (Swift Concurrency). Questions: Has anyone else seen crashes inside ausdk::BufferAllocator::instance() in TextToSpeech on iOS 26.3.0+ even without using TTS in their app? Could a third-party ad SDK be causing the TextToSpeech framework to load unexpectedly (e.g., via accessibility preloading)? Is this a known bug in iOS 26's Spoken Content / Speak Selection features? Any workarounds or fixes from Apple? Any insights, similar reports (especially from Objective-C based apps), or advice would be greatly appreciated! Thanks!
7
7
518
47m
App Stuck in Waiting for Review more than 3 Weeks
We've a game that the first version has published 45 days again with a quick review and direct approve. After that initial version, we've made some big updates and additions as well as some bug fixes to get ready to officially publish our game, and market it. However, with my first update, it waited in the review queue for 2 weeks, which I then cancelled, make some bug fixes, and sent to review again since I heard that this can fix the process sometimes. Even after that, we've been waiting for 3 weeks and still no updates. I've also applied for Expedited Review since this is getting urgent after waiting more than a month. I hope someone from Apple Support team will see this and help me with the issue.
3
0
127
47m
Detect SD Card
Both Photos and Lightroom are able to detect when a card reader has been plugged into an iPhone or iPad and a card exists with the correct DCIM format (from a digital camera). I have been unable to find the API that allows an application to do this (except using the standard file import function and making the user navigate to the card). ChatGPT tells me that Photos and Lightroom use a private API that is not made available to normal developers. Does anyone know if this is true - or if not then how to detect that a card is present using Swift?
Replies
7
Boosts
0
Views
133
Activity
15m
HidHide on MacOS
I was wondering if there's a method on MacOS to have my application hide a hid device such as a game controller and instead have the receiving game/application see my app's virtual controller? Is this possible via DriverKit or some other form of kernel level coding? On Windows we have a tool known as HidHide that hids a game controller from all other applications. Is it possible to implement such behavior into an app or is that system level?
Replies
3
Boosts
0
Views
1.3k
Activity
19m
DeviceActivityReport Extension not working on iOS 26.4 — Extension process never launches
Device: iPhone 15 Pro Max, iOS 26.4 Xcode: Latest version, development signing with "Automatically manage signing" Team: Registered Apple Developer Program (Organization) Problem DeviceActivityReport SwiftUI view renders completely blank. The Report Extension's makeConfiguration(representing:) is never called (confirmed via App Group counter that stays at 0). The DeviceActivityMonitorExtension callbacks (intervalDidStart, eventDidReachThreshold) also never fire. What works AuthorizationCenter.shared.requestAuthorization(for: .individual) → .approved DeviceActivityCenter().startMonitoring() → registers schedules successfully, center.activities returns them ManagedSettingsStore.shield.applications → blocks apps correctly from the main app process Screen Time is enabled and actively collecting data (Settings > Screen Time shows per-app usage: Clash Royale 2h 35m, etc.) App Group UserDefaults(suiteName:) read/write works from the main app What doesn't work DeviceActivityReportExtension.makeConfiguration() is never called (callCount stays 0 in App Group) DeviceActivityMonitorExtension.intervalDidStart() is never called No extension callbacks fire at all — the extension process is never launched by iOS Confirmed it's NOT our app's issue We created a brand new Xcode project from Apple's template: File > New > Project > App File > New > Target > Device Activity Report Extension Added Family Controls capability to both targets Embedded DeviceActivityReport view in ContentView with daily filter Built and ran on the same device Result: Same blank screen. The template project's Report Extension also never renders any data. Console errors Failed to locate container app bundle record. The process may not be entitled to access the LaunchServices database or the app may have moved. (501) personaAttributesForPersonaType for type:0 failed with error Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.mobile.usermanagerd.xpc was invalidated: Connection init failed at lookup with error 159 - Sandbox restriction." LaunchServices: store (null) or url (null) was nil: Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" Attempt to map database failed: permission was denied. This attempt will not be retried. Failed to initialize client context with error Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" What we've tried Deleting app, rebooting device, reinstalling Re-requesting FamilyControls authorization on every launch Embedding extensions with "Embed & Sign" (not just "Embed Without Signing") Verified all 3 .appex files are in PlugIns/ directory at runtime Verified App Group (group.com.parentguard.app) is accessible Verified all App IDs and capabilities registered in Apple Developer portal Tried different DeviceActivityFilter configurations (daily, hourly) Placed DeviceActivityReport view at root of view hierarchy Clean build, new provisioning profiles Extensions embedded [Diagnose] Found extension: DeviceActivityReportExtension.appex [Diagnose] Found extension: DeviceActivityMonitorExtension.appex [Diagnose] Found extension: ShieldConfigurationExtension.appex Question Has anyone gotten DeviceActivityReport or DeviceActivityMonitorExtension to work on iOS 26.4 with a development-signed build from Xcode? Is there a specific configuration or workaround that makes the extension process launch? The Sandbox restriction error (159) on usermanagerd.xpc seems to be the root cause — is there an entitlement or device setting we're missing?
Replies
2
Boosts
1
Views
196
Activity
40m
URGENT: Slow App Review Costing Real Users
I deployed an app a month ago. It was initially a project for my iOS portfolio. It wasn't an app I intended to take seriously or anything. But then, I received 1,700 downloads within a month with zero marketing, for some weird reason. Probably because that niche isn't crowded. I only found out that people were using it when I received mass reports of inappropriate content in my email. But the retention was poor due to the fact that it lacked engaging features. Currently, users can't really interact with each other apart from public post comments and public video matches. A lot of the users requested for more features, such as direct messages, direct video/voice calls and live streams alongiside critical bug fix requests. So I decided to push them in a later update. But then, this update has been in review for about 6 days now. It's been saying "waiting for rewiew". I've submitted an expedited request. I also contacted apple support yesterday 24 hours ago. Still nothing. I've shipped updates to the same app before and other apps and they got approved within hours. I honestly don't know why this particular one is taking too long. I'm kinda starting to freakout because the user churn is high. And the updates, which the users requested for, would partially patch the leaking bucket. Firstly is this normal? This is honestly messed up considering the fact we all paid $100. This is straight up fraud at this point. If I'm gonna lose users as a result of the shitty app review, then why charge anything at all?????
Replies
0
Boosts
0
Views
7
Activity
40m
Custom NCM device being disabled by macOS
I have a custom-developed USB NCM device for a networking use case. My device is successfully enumerated by macOS at the USB layer, and it issues a USB SET_INTERFACE(altsetting = 1) to enable the NCM layer, but sometimes (about 50% of the time), the Mac then issues a USB SET_INTERFACE(altsetting = 0), which disables the interface. It never issues a SET_INTERFACE(altsetting = 1) command to re-enable it. In Network settings, the device just stays in the "Disconnected" state forever. For context, the NCM specification says that all NCM devices must have two "alternate settings" at the USB interface level. Altsetting 0 is the default "disabled" startup state where no data endpoints are enabled, and altsetting 1 is the "enabled" state where data IN/OUT endpoints are enabled and packets can be transferred. The NCM spec also says that SET_INTERFACE(altsetting=0) can be used by the host to 'reset' the NCM layer of the device back to known settings. I suspect this is what the Mac is trying to do, though it only does it 50% of the time. The remainder of the time, the device stays in altsetting 1 and traffic works just fine. My question is, how can I get to the bottom of why the Mac is sometimes sending the SET_INTERFACE(altsetting=0) command or, if this behavior is usual, why is it not then re-enabling using SET_INTERFACE(altsetting=1) ? "log stream --info --debug" shows no information on this, and the NCM driver is a closed-source kernel extension so I have no visibility of what it's doing and why. I've sniffed the USB bus using a packet analyzer and can't see anything odd there (no timing issues or dropped packets etc). Any tips would be appreciated. I'm on Tahoe 26.4.1. I really don't want to develop a custom driver for this device and would prefer to operate with the native NCM driver.
Replies
4
Boosts
0
Views
161
Activity
41m
Safari Web Extension app distribution through Connct
Hi I uploaded the zenweb mac app for review in TestFlight and it was rejected - after that I uploaded a new version - which was reviewed and approved. Since then all version I upload (TestFlight or App Store) are displayed in TestFlight but the Distribution - App Review is displaying only the link to the first app that was rejected. I have no way of submitting to app to review before publishing. Opened a cse with apple - 102876729124 - received a response from SB - to which I answered on 30 April 2026 since then - nothing - we re keen to deploy, Safari is lagging after Chrome and Edge solution now.
Replies
0
Boosts
1
Views
8
Activity
41m
SFAuthorizationPluginView
I’ve developed an authorization plug-in with a mechanism that runs an SFAuthorizationPluginView subclass and I’m facing a couple issues: - Glitch after successful login After setting kAuthorizationResultAllow in the context the user is successfully logged in and brought to the desktop but the login controls remain onscreen for a few seconds after login is complete, resulting in them being visible at the same time as the dock, menu bar and desktop.
 I’ve also tried what’s mentioned here https://developer.apple.com/forums/thread/780212 but without any luck. It’s also worth mentioning that the deinit() in my SFAuthorizationPluginView subclass never gets called when the plugin it’s loaded at the login stage but it does get called the plugin is used to re-authenticate the user after they locked their screen. - update() doesn't trigger the plugin to call view(for:) I’m trying to update the UI elements out of my control (like buttons and user avatar images) in order to have them placed at the proper position on the screen after a resize of my inner NSView. To do that I call update() but it appears that does not trigger the plugin to call view(for:) and update system UI elements placement. Is this the expected behavior? - setButton not working as expected 
I’m trying to disable the login button by calling the setButton(_:enabled:) passing a SFButtonTypeLogin as inButtonType, as suggested here: https://developer.apple.com/forums/thread/777432. When the method is called at the login screen it has no effect on the button (the one with the forward-arrow icon) but when it’s called by the plugin loaded at the ‘unlock screen’ stage it successfully disable the ‘OK’ button. - Certificate issue When trying to run a network request from the plugin loaded in the ‘unlock screen’ scenario, I always get this type of error: The certificate for this server is invalid. You might be connecting to a server that is pretending to be <<server_url>> which could put your confidential information at risk Everything works as expected when the plugin is loaded either at login screen or for authorizing an operation that requires admin privileges while the user is logged in.
Replies
2
Boosts
0
Views
126
Activity
41m
App Review: Rejected
My app has been rejected twice, noted that the app is a financial app (banking app). The latest reply from Apple is provided below. "Issue Description The app provides loan services but the domains listed on the app's Product Pages are not clearly under your control or ownership. Since users may use these domains to contact you to request support, the domains used on the Product Page for loan apps must be under your control or ownership. Next Steps Update the Product Page metadata in App Store Connect to only include domains that you both own and are used as email domains for Apple Accounts registered to your developer account. You can review the email domains and Apple Accounts registered to your developer account in the Users and Access section of App Store Connect. Account Holder and Admin users should use emails with domains that identify the company providing loan services. Please note that apps used for financial trading, investing, or money management should be submitted by the financial institution performing such services, as required by App Review Guideline 3.2.1(viii)." Any suggestion?
Replies
0
Boosts
0
Views
5
Activity
44m
App Review: Rejected
My app has been rejected two times. The latest reply from Apple is provided below. "Issue Description The app provides loan services but the domains listed on the app's Product Pages are not clearly under your control or ownership. Since users may use these domains to contact you to request support, the domains used on the Product Page for loan apps must be under your control or ownership. Next Steps Update the Product Page metadata in App Store Connect to only include domains that you both own and are used as email domains for Apple Accounts registered to your developer account. You can review the email domains and Apple Accounts registered to your developer account in the Users and Access section of App Store Connect. Account Holder and Admin users should use emails with domains that identify the company providing loan services. Please note that apps used for financial trading, investing, or money management should be submitted by the financial institution performing such services, as required by App Review Guideline 3.2.1(viii)." Any suggestion?
Replies
0
Boosts
0
Views
5
Activity
44m
Login text fields appear to clear on iPad Air M3 (iPadOS 26) — cannot reproduce on iPhone or simulator
Our Flutter app has been rejected by App Review 4 times with this description: "Login screen cleared the email and password fields when we attempted to enter the demo account details, preventing us from logging in." Review environment: Device: iPad Air 11-inch (M3) OS: iPadOS 26.4.2 Flutter version: 3.41.4 State management: GetX We cannot reproduce this on: Real iPhone (iOS 18.x) — works fine iPad simulator (iPadOS 26.3.1) — works fine Our TextEditingControllers are created inside a GetX controller, not inside build(), so they survive widget rebuilds. Questions: Has anyone seen text fields clearing or not retaining input specifically on iPad with iPadOS 26? Are there any known Flutter issues with text input on iPadOS 26 that could cause this? Is there anything different about how iPad handles text input vs iPhone that we should be aware of? Any help appreciated — this is blocking our App Store approval.
Replies
0
Boosts
0
Views
10
Activity
45m
SF Authorization Plugin View Not Receiving Focus on macOS Tahoe 26.4.1
In macOS Tahoe 26.4.1 we noticed that when we use our custom authorisation plugin to perform unlock using SF Authorisation Plugin View, the SF window isnt focused. User has to manually click on it to type in the password. We also noticed that this wasnt the case in macOS Tahoe 26.2 . Can you kindly suggest us if any flags have to be enabled for the same? Any help on this issue is highly appreciated
Replies
0
Boosts
0
Views
5
Activity
45m
Account pending
Hi everyone, I purchased an Apple Developer Program membership about three days ago. The payment has already been successfully charged to my bank account, but my account is still showing the status “Pending” with the message “Subscribe your membership.” I haven’t received any confirmation email or any request for additional information since completing the purchase. I’m curious if others have experienced a similar delay recently, and how long it took before your developer account was fully activated. Any insights or experiences would be greatly appreciated. Thanks in advance!
Replies
18
Boosts
6
Views
2.8k
Activity
45m
Two months to get enrolled
Enrollment still pending after a month and half and takes a week for support to reply to a message. Is that the norm?
Replies
0
Boosts
0
Views
4
Activity
46m
Custom MFA Authorization Plugin XIB Window Lacks Focus during reboot on macOS
I have enabled FileVault on macOS having a custom authorisation plugin , which will load our multi-factor authentication (MFA) window . This third-party custom authorisation plugin replaced loginwindow:login mechanism from authorisation db (system.login.console) .After these changes, during reboot, we observed that the focus isnt on our custom Xib window.We noticed that the custom Xib window is rendered on a completely black background . End user has to use mouse to click on the custom Xib window, so that the textbox gains its focus. The possible solutions we have tried, Simulating mouse click Making Window to gain focus using makeKeyAndOrderFront Steps to reproduce: Enable Filevault on the machine Remove loginwindow:login and add your custom authorisation plugin in its place with a textbox to capture password 3.Perform reboot of the machine 4.The custom xib window is rendered on a black window but the window doesnt gain focus. The user has to perform a mouse click on the window to gain its focus Any help would be greatly appreciated on the above mentioned issue
Replies
0
Boosts
0
Views
3
Activity
46m
Xcode 26.4.1 Crashes on Launch with Code Signature Invalid on macOS 26.4.1 and All Higher Versions (26.5 / 26.6 beta)
Description Xcode 26.4.1 crashes immediately on launch with a code signature error. The issue exists on macOS 26.4.1 and persists after upgrading to macOS 26.5 (25F5058e) and attempting 26.6 beta. Crash Details: Exception Type: EXC_BAD_ACCESS (SIGKILL (Code Signature Invalid)) Termination Reason: Namespace CODESIGNING, Code 2, Invalid Page Key symbols: dyld3::MachOFile::trieWalk, dyld4::JustInTimeLoader::applyFixups, dyld4::Loader::forEachBindTarget All Steps Tried (All Failed): Fresh reinstall from Mac App Store and .xip from Developer website Multiple sudo xattr -cr + sudo codesign --force --deep --strict --options=runtime --sign - Deleted all Xcode caches, DerivedData, and preferences Tested in a brand new user account (same crash) Downgraded Xcode to older versions macOS remains on 26.4.1 (issue existed here) and upgraded to 26.5 / attempted 26.6 beta — still same crash Refreshed Apple Worldwide Developer Relations certificates Multiple restarts The crash report is identical every time. System Information Model: MacBook Pro (M1 Pro, MacBookPro18,1) macOS: 26.5 (25F5058e) — issue started after upgrade from 26.4.1 Xcode: 26.4.1 (24909.0.3) SIP: Enabled Developer Mode: Enabled Additional Notes Other applications launch normally. This appears to be a system-level compatibility issue introduced in macOS 26.5's stricter code signing validation on mapped files / chained fixups. Request Is there a known workaround? Is Apple preparing a fix in a future macOS 26.5 patch or Xcode update? What additional information would help? Thank you!
Replies
3
Boosts
2
Views
242
Activity
46m
YOU WILL NOT PROCESS MY ORDER FOR THE APPLE DEVELOPER PROGRAM
I made a request for purchase for apple developer program and i wait 8 days and get nothing. where is my apple developer program? I wrote that you need 2 business days for it. but i wait EIGHT DAYS. Solve this problem
Replies
0
Boosts
0
Views
9
Activity
47m
iOS 26.3.0 TextToSpeech EXC_BAD_ACCESS
Hello Apple Developer Community, I'm seeing a persistent crash in my iOS app reported via Firebase Crashlytics. The issue only started appearing on devices running iOS 26.3.0 and above (the crash does not occur on lower iOS versions, and it's unrelated to my app's version number). Key points: My app does NOT use any Text-to-Speech (TTS) features whatsoever. No AVSpeechSynthesizer, no Speech framework, no related APIs called from our code. My app is primarily written in Objective-C (with some Swift components possibly via dependencies). The crash stack is entirely within Apple's private TextToSpeech framework, specifically in ausdk::BufferAllocator::instance(). I suspect it might be indirectly triggered by a third-party ad SDK (e.g., Google Mobile Ads, AppLovin, etc.) that could be loading or interacting with accessibility features in the background — but this is just a hypothesis, as I have no direct evidence yet. Here is one representative crash log: Crashed: com.apple.root.user-initiated-qos.cooperative 0 TextToSpeech 0x6bb00 ausdk::BufferAllocator::instance() + 99800 1 TextToSpeech 0xf8c60 ausdk::BufferAllocator::instance() + 677688 2 TextToSpeech 0xf8c60 ausdk::BufferAllocator::instance() + 677688 3 TextToSpeech 0x1a0b9c ausdk::BufferAllocator::instance() + 1365620 4 libswift_Concurrency.dylib 0x628b4 swift::runJobInEstablishedExecutorContext(swift::Job*) + 288 5 libswift_Concurrency.dylib 0x63d28 swift_job_runImpl(swift::Job*, swift::SerialExecutorRef) + 156 6 libdispatch.dylib 0x13f48 _dispatch_root_queue_drain + 364 7 libdispatch.dylib 0x146fc _dispatch_worker_thread2 + 180 8 libsystem_pthread.dylib 0x137c _pthread_wqthread + 232 9 libsystem_pthread.dylib 0x8c0 start_wqthread + 8 The crash occurs on a background cooperative queue (Swift Concurrency). Questions: Has anyone else seen crashes inside ausdk::BufferAllocator::instance() in TextToSpeech on iOS 26.3.0+ even without using TTS in their app? Could a third-party ad SDK be causing the TextToSpeech framework to load unexpectedly (e.g., via accessibility preloading)? Is this a known bug in iOS 26's Spoken Content / Speak Selection features? Any workarounds or fixes from Apple? Any insights, similar reports (especially from Objective-C based apps), or advice would be greatly appreciated! Thanks!
Replies
7
Boosts
7
Views
518
Activity
47m
I have the same, iOS 26.3.0
open FB22712056
Replies
0
Boosts
0
Views
3
Activity
47m
App Stuck in Waiting for Review more than 3 Weeks
We've a game that the first version has published 45 days again with a quick review and direct approve. After that initial version, we've made some big updates and additions as well as some bug fixes to get ready to officially publish our game, and market it. However, with my first update, it waited in the review queue for 2 weeks, which I then cancelled, make some bug fixes, and sent to review again since I heard that this can fix the process sometimes. Even after that, we've been waiting for 3 weeks and still no updates. I've also applied for Expedited Review since this is getting urgent after waiting more than a month. I hope someone from Apple Support team will see this and help me with the issue.
Replies
3
Boosts
0
Views
127
Activity
47m
Why can not register my Developer
Dear experts, I have been unable to register for a Developer Account. Could you please check if there is any problem with my account? I need support from Apple.
Replies
3
Boosts
1
Views
223
Activity
48m
Morty Proxy This is a proxified and sanitized view of the page, visit original site.