(Requires that you have titanium production. Decrease any titanium production 1 step and increase your own 1 step.)
Deep Well Heating
13
003
(Increase your Energy production 1 step. Increase temperature 1 step.)
Cloud Seeding
11
004
3 Oceans
➖️
1
➕️
(Requires 3 ocean tiles. Decrease your MC production 1 step and any heat production 1 step. Increase your Plant production 2 steps.)
Search for Life
3
005
3/
max 6% O2
1 * :
(Action: Spend 1 MC to reveal the top card of the draw deck. If that card has a Microbe tag, add a Science resource here.)
(3 VPs if you have one or more Science resources here.)
Inventors' Guild
9
006
ACTION: LOOK AT THE TOP CARD AND EITHER BUY IT OR DISCARD IT
Martian Rails
13
007
1 /
(Action: Spend 1 Energy to gain 1 MC for each City tile ON MARS.)
Capital
26
008
1/
4 Oceans
➖️
➕️
5
⌂️
(Requires 4 ocean tiles. Place this tile. Decrease your Energy production 2 steps and increase your MC production 5 steps.
1 ADDITIONAL VP FOR EACH OCEAN TILE ADJACENT TO THIS CITY TILE.
Asteroid
14
009
-
(Raise temperature 1 step and gain 2 titanium. Remove up to 3 Plants from any player.)
Comet
21
010
-
(Raise temperature 1 step and place an ocean tile. Remove up to 3 Plants from any player.)
Big Asteroid
27
011
-
(Raise temperature 2 steps and gain 4 titanium. Remove up to 4 Plants from any player.)
Water Import from Europa
25
012
1/
12
()
(Action: Pay 12 MC to place an ocean tile. TITANIUM MAY BE USED as if playing a Space card.)
(1 VP for each Jovian tag you have.)
Space Elevator
27
013
2
5
(Action: Spend 1 steel to gain 5 MC.)
(Increase your titanium production 1 step.)
Development Center
11
014
(Action: Spend 1 Energy to draw a card.)
Equatorial Magnetizer
11
015
➖️
(Action: Decrease your Energy production 1 step to increase your terraform rating 1 step.)
Domed Crater
24
016
1
max 7% O2
➖️
➕️
3
(Oxygen must be 7% or less. Gain 3 plants. Place a City tile.
Decrease your Energy production 1 step and increase your MC production 3 steps.)
Noctis City
18
017
➖️
➕️
3
(Decrease your Energy production 1 step and increase your MC production 3 steps.
Place a City ON THE RESERVED AREA, disregarding normal placement restrictions.)
Methane from Titan
28
018
2
2% O2
(Requires 2% oxygen. Increase your heat production 2 steps and your Plant production 2 steps.)
Imported Hydrogen
16
019
3 OR 3* OR 2*
(Gain 3 Plants, or add 3 Microbes or 2 Animals to ANOTHER card. Place an ocean tile.)
Research Outpost
18
020
: -1
(Effect: When you play a card, you pay 1 MC less for it.)
(Place a city tile NEXT TO NO OTHER TILE.)
Phobos Space Haven
25
021
3
(Increase your titanium production 1 step and place a City tile ON THE RESERVED AREA.)
Black Polar Dust
15
022
➖️
2
➕️
(Place an ocean tile. Decrease your MC production 2 steps and increase your heat production 3 steps.)
Arctic Algae
12
023
max -12 C
:
(Effect: When anyone places an ocean tile, gain 2 Plants.)
(It must be -12 C or colder to play. Gain 1 Plant.)
Predators
14
024
1/
11% O2
(Action: Remove 1 Animal from any card and add it to this card.)
(Requires 11% oxygen. 1 VP per Animal on this card.)
Space Station
10
025
1
:
-2
(Effect: When you play a Space card, you pay 2 MC less for it.)
Eos Chasma National Park
16
026
1
-12 C
*
2
(Requires -12 C or warmer. Add 1 Animal TO ANY ANIMAL CARD. Gain 3 Plants. Increase your MC production 2 steps.)
Interstellar Colony Ship
24
027
4
5 Science
Security Fleet
12
028
1/
🚀️
🚀️
(Action: Spend 1 titanium to add 1 fighter resource to this card.)
(1 VP for each fighter resource on this card.)
Cupola City
16
029
max 9% O2
➖️
➕️
3
(Oxygen must be 9% or less. Place a City tile. Decrease your Energy production 1 step and increase your MC production 3 steps.)
Lunar Beam
13
030
➖️
2
➕️
➕️
(Decrease your MC production 2 steps and increase your heat production and Energy production 2 steps each.)
Optimal Aerobraking
7
031
:
3
(Effect: When you play a Space Event, you gain 3 MC and 3 heat.)
Underground city
18
032
➖️
➕️
(Place a City tile. Decrease your Energy production 2 steps and increase your steel production 2 steps.)
Regolith Eaters
13
033
OR
(Action: Add 1 Microbe to this card, or remove 2 Microbes from this card to raise oxygen level 1 step.)
GHG Producing Bacteria
8
034
4% O2
OR
(Action: Add 1 Microbe to this card, or remove 2 Microbes to raise temperature 1 step.)
(Requires 4% oxygen.)
Ants
9
035
1/2
4% O2
(Action: Remove 1 Microbe from any card to add 1 to this card.)
(Requires 4% oxygen. 1 VP per 2 Microbes on this card.)
Release of Inert Gases
14
036
(Raise your terraform rating 2 steps.)
Nitrogen-Rich Asteroid
31
037
OR 3 : 4
(Raise your terraforming rating 2 steps and temperature 1 step. Increase your Plant production 1 step, or 4 steps if you have 3 Plant tags.)
Rover Construction
8
038
1
:
2
(Effect: When any City tile is placed, gain 2 MC.)
Deimos Down
31
039
-8
(Raise temperature 3 steps and gain 4 steel. Remove up to 8 Plants from any player.)
Asteroid Mining
30
040
2
(Increase your titanium production 2 steps.)
Food Factory
12
041
1
➖️
➕️
4
(Decrease your Plant production 1 step and increase your MC production 4 steps.)
Archaebacteria
6
042
max -18 C
(It must be -18 C or colder. Increase your Plant production 1 step.)
Carbonate Processing
6
043
➖️
➕️
(Decrease your Energy production 1 step and increase your heat production 3 steps.)
Natural Preserve
9
044
1
max 4% O2
1
♂
*
(Oxygen must be 4% or less. Place this tile NEXT TO NO OTHER TILE. Increase your MC production 1 step.)
Nuclear Power
10
045
➖️
2
➕️
(Decrease your MC production 2 steps and increase your Energy production 3 steps.)
Lightning Harvest
8
046
1
3 Science
1
(Requires 3 Science tags. Increase your Energy production and your MC production up one step each.)
Algae
10
047
5 Oceans
(Requires 5 ocean tiles. Gain 1 Plant and increase your Plant production 2 steps.)
Adapted Lichen
9
048
(Increase your Plant production 1 step.)
Tardigrades
4
049
1/4
(Action: Add 1 Microbe to this card.)
(1 VP per 4 Microbes on this card.)
Virus
1
050
-2 OR -5
(Remove up to 2 Animals or 5 Plants from any player.)
Miranda Resort
12
051
1
1
/
(Increase your MC production 1 step for each Earth tag you have.)
Fish
9
052
1/
+2 C
(Action: Add 1 Animal to this card.)
➖️
(Requires +2 C or warmer. Decrease any Plant production 1 step. 1 VP for each Animal on this card.)
Lake Marineris
18
053
2
0 C
(Requires 0 C or warmer. Place 2 ocean tiles.)
Small Animals
6
054
1/2
6% O2
(Action: Add 1 Animal to this card.)
➖️
(Requires 6% oxygen. Decrease any Plant production 1 step. 1 VP per 2 Animals on this card.)
Kelp Farming
17
055
1
6 Oceans
2
(Requires 6 ocean tiles. Increase your MC production 2 steps and your Plant production 3 steps. Gain 2 Plants.)
Mine
4
056
(Increase your steel production 1 step.)
Vesta Shipyard
15
057
1
(Increase your titanium production 1 step.)
Beam from a Thorium Asteroid
32
058
1
Jovian
(Requires a Jovian tag. Increase your heat production and Energy production 3 steps each.)
Mangrove
12
059
1
+4 C
(Requires +4 C or warmer. Place a greenery tile ON AN AREA RESERVED FOR OCEAN and raise oxygen 1 step. Disregard normal placement restrictions for this.)
Trees
13
060
1
-4 C
(Requires -4 C or warmer. Increase your Plant production 3 steps. Gain 1 Plant.)
Great Escarpment Consortium
6
061
Steel production
➖️
➕️
(Requires that you have steel production. Decrease any steel production 1 step and increase your own 1 step.)
Mineral Deposit
5
062
5
(Gain 5 steel.)
Mining Expedition
12
063
(Raise oxygen 1 step. Remove 2 plants from any player. Gain 2 steel.)
Mining Area
4
064
⚒
*
OR
*
(Place this tile on an area with a steel or titanium placement bonus, adjacent to another of your tiles. Increase your production of that resource 1 step.)
Building Industries
6
065
➖️
➕️
(Decrease your Energy production 1 step and increase your steel production 2 steps.)
Land Claim
1
066
PLACE YOUR MARKER ON A NON-RESERVED AREA. ONLY YOU MAY PLACE A TILE HERE.
Mining Rights
9
067
⚒
*
OR
*
(Place this tile on an area with a steel or titanium placement bonus. Increase that production 1 step.)
Sponsors
6
068
2
(Increase your MC production 2 steps.)
Electro Catapult
17
069
1
max 8% O2
/
7
(Action: Spend 1 plant or 1 steel to gain 7MC.)
➖️
(Oxygen must be 8% or less. Decrease your energy production 1 step.)
Earth Catapult
23
070
2
: -2
(Effect: When you play a card, you pay 2 MC less for it.)
Advanced Alloys
9
071
: +
1
: +
1
(Effect: Each titanium you have is worth 1 MC extra. Each steel you have is worth 1 MC extra. )
Birds
10
072
1/
13% O2
(Action: Add an animal to this card.)
➖️
(Requires 13% oxygen. Decrease any plant production 2 steps. 1 VP per Animal on this card.)
Mars University
8
073
1
: - +
(Effect: When you play a Science tag, including this, you may discard a card from hand to draw a card.)
Viral Enhancers
9
074
/ / :
/ * / *
(Effect: When you play a plant, microbe, or an animal tag, including this, gain 1 plant or add 1 resource to THAT CARD.)
Towing a Comet
23
075
(Gain 2 plants. Raise oxygen level 1 step and place an ocean tile.)
Space Mirrors
3
076
7
(Action: Spend 7 MC to increase your energy production 1 step.)
Solar Wind Power
11
077
(Increase your energy production 1 step and gain 2 titanium.)
Ice Asteroid
23
078
(Place 2 ocean tiles.)
Quantum Extractor
13
079
4 Science
:
-2
(Effect: When you play a Space card, you pay 2 MC less for it.)
4
(Requires 4 science tags. Increase your energy production 4 steps.)
Giant Ice Asteroid
36
080
-6
(Raise temperature 2 steps and place 2 ocean tiles. Remove up to 6 plants from any player.)
Ganymede Colony
20
081
1/
*
(Place a city tile ON THE RESERVED AREA. 1 VP per Jovian tag you have.)
Callisto Penal Mines
24
082
2
3
(Increase your MC production 3 steps.)
Giant Space Mirror
17
083
(Increase your energy production 3 steps.)
Trans-Neptune Probe
6
084
1
Commercial District
16
085
1/
➖️
➕️
4
(Decrease your energy production 1 step and increase your MC production 4 steps.)
€
(Place this tile. 1 VP PER ADJACENT CITY TILE.)
Robotic Workforce
9
086
COPY A
(Duplicate only the production box of one of your building cards.)
Grass
11
087
-16 C
(Requires -16 C or warmer. Increase your plant production 1 step. Gain 3 plants.)
Heather
6
088
-14 C
(Requires -14 C or warmer. Increase your plant production 1 step. Gain 1 plant.)
Peroxide Power
7
089
➖️
1
➕️
(Decrease your MC production 1 step and increase your Energy production 2 steps.)
Research
11
090
1
(Counts as playing 2 science cards. Draw 2 cards.)
Gene Repair
12
091
2
3 Science
2
(Requires 3 science tags. Increase your MC production 2 steps.)
IO Mining Industries
41
092
1/
2
(Increase your titanium production 2 steps and your MC production 2 steps. 1 VP per Jovian tag you have.)
Bushes
10
093
-10 C
(Requires -10 C or warmer. Increase your plant production 2 steps. Gain 2 plants.)
Mass Converter
8
094
5 Science
:
-2
(Effect: When you play a Space card, you pay 2 MC less for it.)
6
(Requires 5 science tags. Increase your energy production 6 steps.)
Physics Complex
12
095
2/
6
(Action: Spend 6 Energy to add a science resource to this card.)
(2 VP for each science resource on this card.)
Greenhouses
6
096
/
(Gain 1 plant for each city tile in play.)
Nuclear Zone
10
097
-2
☢
(Place this tile and raise temperature 2 steps.)
Tropical Resort
13
098
2
➖️
➕️
3
(Reduce your heat production 2 steps and increase your MC production 3 steps.)
Toll Station
12
099
1
/
(Increase your MC production 1 step for each space tag your OPPONENTS have.)
Fueled Generators
1
100
➖️
1
➕️
(Decrease your MC production 1 step and increase your Energy production 1 steps.)
Ironworks
11
101
4
(Action: Spend 4 energy to gain 1 steel and raise oxygen 1 step.)
Power Grid
18
102
/
(Increase your Energy production step for each Power tag you have, including this.)
Steelworks
15
103
4
(Action: Spend 4 energy to gain 2 steel and increase oxygen 1 step.)
Ore Processor
13
104
4
(Action: Spend 4 energy to gain 1 titanium and increase oxygen 1 step.)
Earth Office
1
105
:
-3
(Effect: When you play an Earth card, you pay 3 MC less for it.)
Acquired Company
10
106
3
(Increase your MC production 3 steps.)
Media Archives
8
107
1
/
(Gain 1 MC for each event EVER PLAYED by all players.)
Open City
23
108
1
12% O2
➖️
➕️
4
(Requires 12% oxygen. Gain 2 plants. Place a City tile.
Decrease your Energy production 1 step and increase your MC production 4 steps.)
Media Group
6
109
:
3
(Effect: After you play an event card, you gain 3MC.)
Business Network
4
110
ACTION: LOOK AT THE TOP CARD AND EITHER BUY IT OR DISCARD IT
-1
(Decrease your MC production 1 step.)
Business Contacts
7
111
LOOK AT THE TOP 4 CARDS FROM THE DECK. TAKE 2 OF THEM INTO HAND AND DISCARD THE OTHER 2
Bribed Committee
7
112
-2
(Raise your TR 2 steps.)
Solar Power
11
113
1
(Increase your energy production 1 step.)
Breathing Filters
11
114
2
7% O2
(Requires 7% oxygen.)
Artificial Photosynthesis
12
115
OR
(Increase your plant production 1 step or your energy production 2 steps.)
Artificial Lake
15
116
1
-6 C
*
(Requires -6 C or warmer. Place 1 ocean tile ON AN AREA NOT RESERVED FOR OCEAN.)
Geothermal Power
11
117
(Increase your energy production 2 step.)
Farming
16
118
2
+4 C
2
(Requires +4 C or warmer. Increase your MC production 2 steps and your plant production 2 steps. Gain 2 Plants.)
Dust Seals
2
119
1
max 3 Oceans
(Requires 3 or less ocean tiles.)
Urbanized Area
10
120
➖️
➕️
2
*
(Decrease your energy production 1 step and increase your MC production 2 steps.
Place a city tile ADJACENT TO AT LEAST 2 OTHER CITY TILES.)
Sabotage
1
121
-3 OR -4 OR -
7
(Remove up to 3 titanium from any player, or 4 steel, or 7 MC.)
Moss
4
122
3 Oceans
-
(Requires 3 oean tiles and that you lose 1 plant. Increase your plant production 1 step.)
Industrial Center
4
123
7
(Action: Spend 7 MC to increase your steel production 1 step.)
🏭
*
(Place this tile adjacent to a city tile.)
Hired Raiders
1
124
STEAL 2 OR STEAL
3
(Steal up to 2 steel, or 3 MC from any player.)
Hackers
3
125
-1
➖️
2
➕️
2
(Decrease your energy production 1 step and any MC production 2 steps. increase your MC production 2 steps.
GHG Factories
11
126
➖️
➕️
4
(Decrease your Energy production 1 step and increase your heat production 4 steps.)
Subterranean Reservoir
11
127
(Place 1 ocean tile.)
Ecological Zone
12
128
1/2
Forest
/ :
(Effect: When you play an animal or plant tag (including these), add an animal to this card.)
🐾️
(Requires that you have a greenery tile. Place this tile adjacent to any greenery tile.
1 VP per 2 Animals on this card.)
Zeppelins
13
129
1
5% O2
1
/
(Requires 5% oxygen. Increase your MC production 1 step for each City tile ON MARS.)
Worms
8
130
4% O2
/ 2
(Requires 4% oxygen. Increase your Plant production 1 step for every 2 Microbe tags you have, including this.)
Decomposers
5
131
1/3
3% O2
/ / :
(Effect: When you play an Animal, Plant, or Microbe tag, including this, add a Microbe to this card.)
(Requires 3% oxygen. 1 VP per 3 Microbes on this card.)
Fusion Power
14
132
2 Power
(Requires 2 Power tags. Increase your Energy production 3 steps.)
Symbiotic Fungus
4
133
-14 C
*
(Action: Add a microbe to ANOTHER card.)
(Requires -14 C or warmer.)
Extreme-Cold Fungus
13
134
max -10 C
OR *
(Action: Gain 1 plant or add 2 microbes to ANOTHER card.)
(It must be -10 C or colder.)
Advanced Ecosystems
11
135
3
Plant Microbe Animal
(Requires a Plant tag, a Microbe tag, and an Animal tag.)
Great Dam
12
136
1
4 Oceans
(Requires 4 ocean tiles. Increase your Energy production 2 steps.)
Cartel
8
137
1
/
(Increase your MC production 1 step for each Earth tag you have, including this.)
Strip Mine
25
138
➖️
➕️
(Decrease your Energy production 2 steps. Increase your steel production 2 steps and your titanium production 1 step. Raise oxygen 2 steps.)
Wave Power
8
139
1
3 Oceans
(Requires 3 ocean tiles. Increase your energy production 1 step.)
Lava Flows
18
140
🌋
*
(Raise temperature 2 steps and place this tile ON EITHER THARSIS THOLUS, ASCRAEUS MONS, PAVONIS MONS OR ARSIA MONS.)
Power Plant
4
141
(Increase your Energy production 1 step.)
Mohole Area
20
142
4
♨
*
(Increase your heat production 4 steps. Place this tile ON AN AREA RESERVED FOR OCEAN.)
Large Convoy
36
143
2
5 OR 4*
(Place an ocean tile and draw 2 cards. Gain 5 Plants or add 4 Animals to ANOTHER card.)
Titanium Mine
7
144
(Increase your titanium production 1 step.)
Tectonic Stress Power
18
145
1
2 Science
(Requires 2 Science tags. Increase your Energy production 3 steps.)
Nitrophilic Moss
8
146
3 Oceans
-
(Requires 3 ocean tiles and that you lose 2 plants. Increase your plant production 2 steps.)
Herbivores
12
147
1/2
8% O2
:
(Effect: When you place a greenery tile, add an Animal to this card.)
➖️
(Requires 8% oxygen. Add 1 Animal to this card. Decrease any Plant production 1 step. 1 VP per 2 Animals on this card.)
Insects
9
148
6% O2
/
(Requires 6% oxygen. Increase your Plant production 1 step for each plant tag you have.)
CEO's Favorite Project
1
149
ADD 1 RESOURCE TO A CARD WITH AT LEAST 1 RESOURCE ON IT
Anti-gravity Technology
14
150
3
7 Science
: -2
(Effect: When you play a card, you pay 2 MC less for it.)
(Requires 7 science tags.)
Investment Loan
3
151
-1
10
(Decrease your MC production 1 step. Gain 10 MC.)
Insulation
2
152
-x +
X
(Decrease your heat production any number of steps and increase your MC production the same number of steps.)
Adaptation Technology
12
153
1
Temp / O2 / Ocean
: +/- 2
(Effect: Your global requirements are +2 or -2 steps, your choice in each case.)
Caretaker Contract
3
154
0 C
8
(Action: Spend 8 heat to increase your terraform rating 1 step.)
(Requires 0 C or warmer.)
Designed Microorganisms
16
155
max -14 C
(It must be -14 C or colder. Increase your Plant production 2 steps.)
Standard Technology
6
156
Standard projects
:
3
(Effect: After you pay for a standard project, except selling patents, you gain 3 MC.)
Nitrite Reducing Bacteria
11
157
OR 3
(Action: Add 1 Microbe to this card, or remove 3 Microbes to increase your TR 1 step.
(Add 3 Microbes to this card.)
Industrial Microbes
12
158
(Increase your Energy production and your steel production 1 step each.)
Lichen
7
159
-24 C
(Requires -24 C or warmer. Increase your Plant production 1 step.)
Power Supply Consortium
5
160
2 Power
➖️
➕️
(Requires 2 Power tags. Decrease any Energy production 1 step and increase your own 1 step.)
Convoy From Europa
15
161
(Place 1 ocean tile and draw 1 card.)
Imported GHG
7
162
(Increase your heat production 1 step and gain 3 heat.)
Imported Nitrogen
23
163
4 3* 2*
(Raise your TR 1 step and gain 4 Plants. Add 3 Microbes to ANOTHER card and 2 Animals to ANOTHER card.)
Micro-Mills
3
164
(Increase your heat production 1 step.)
Magnetic Field Generators
20
165
➖️
4
➕️
(Decrease your Energy production 4 steps and increase your Plant production 2 steps. Raise your TR 3 steps.)
Shuttles
10
166
1
5% O2
:
-2
(Effect: When you play a Space card, you pay 2 MC less for it.)
➖️
➕️
2
(Requires 5% oxygen. Decrease your Energy production 1 step and increase your MC production 2 steps.)
Import of Advanced GHG
9
167
(Increase your heat production 2 steps.)
Windmills
6
168
1
7% O2
(Requires 7% oxygen. Increase your Energy production 1 step.)
Tundra Farming
16
169
2
-6 C
2
(Requires -6 C or warmer. Increase your Plant production 1 step and your MC production 2 steps. Gain 1 Plant.)
Aerobraked Ammonia Asteroid
26
170
*
(Add 2 Microbes to ANOTHER card. Increase your heat production 3 steps and your Plant productions 1 step.)
Magnetic Field Dome
5
171
➖️
➕️
(Decrease your Energy production 2 steps and increase your Plant production 1 step. Raise your TR 1 step.)
Pets
10
172
1/2
: ANIMALS MAY NOT BE REMOVED FROM THIS CARD
(Effect: When any City tile is placed, add an Animal to this card.)
(Add 1 Animal to this card. 1 VP per 2 Animals here.)
Protected Habitats
5
173
OPPONENTS MAY NOT REMOVE YOUR
Protected Valley
23
174
2
*
(Increase your MC production 2 steps. Place on a greenery tile ON AN AREA RESERVED FOR OCEAN, disregarding normal placement restrictions, and increase oxygen 1 step.)
Satellites
10
175
1
/
(Increase your MC production 1 step for each space tag your have, including this one.)
Noctis Farming
10
176
1
-20 C
1
(Requires -20 C or warmer. Increase your MC production 1 step and gain 2 Plants.)
Water Splitting Plant
12
177
2 Oceans
(Action: Spend 3 Energy to raise oxygen 1 step.)
(Requires 2 ocean tiles.)
Heat Trappers
6
178
-1
➖️
➕️
(Decrease any heat production 2 steps and increase your Energy production 1 step.)
Soil Factory
9
179
1
➖️
➕️
(Decrease your Energy production 1 step and increase your Plant production 1 step.)
Fuel Factory
6
180
➖️
➕️
1
(Decrease your Energy production 1 step and increase your titanium and your MC production 1 step each.)
Ice Cap Melting
5
181
+2 C
(Requires +2 C or warmer. Place 1 ocean tile.)
Corporate Stronghold
11
182
-2
➖️
➕️
3
(Decrease your Energy production 1 step and increase your MC production 3 steps. Place a City tile.)
Biomass Combustors
4
183
-1
6% O2
➖️
➕️
(Requires 6% oxygen. Decrease any Plant production 1 step and increase your Energy production 2 steps.)
Livestock
13
184
1/
9% O2
(Action: Add 1 Animal to this card.)
➖️
➕️
2
(Requires 9% oxygen. Decrease your Plant production 1 step and increase your MC production 2 steps. 1 VP for each Animal on this card.
Olympus Conference
10
185
1
: OR -+
(When you play a Science tag, including this, either add a Science resource to this card, or remove a Science resource from this card to draw a card.)
Rad-Suits
6
186
1
2 Cities
1
(Requires two cities in play. Increase your MC up 1 step.)
Aquifer Pumping
18
187
8
()
(Action: Spend 8 MC to place 1 ocean tile. STEEL MAY BE USED as if you were playing a Building card.)
Flooding
7
188
-1
-
4
*
(Place an ocean tile. IF THERE ARE TILES ADJACENT TO THIS OCEAN TILE, YOU MAY REMOVE 4 MC FROM THE OWNER OF ONE OF THOSE TILES.)
Energy Saving
15
189
/
(Increase your Energy production 1 step for each City tile in play.)
Local Heat Trapping
1
190
-5 + 4 OR 2*
(Spend 5 heat to gain either 4 Plants, or to add 2 Animals to ANOTHER card.)
Permafrost Extraction
8
191
-8 C
(Requires -8 C or warmer. Place 1 ocean tile.)
Invention Contest
2
192
LOOK AT THE TOP 3 CARDS FROM THE DECK. TAKE 1 OF THEM INTO HAND AND DISCARD THE OTHER 2
Plantation
15
193
2 Science
(Requires 2 Science tags. Place a greenery tile and raise oxygen 1 step.)
Power Infrastructure
4
194
X
X
(Action: Spend any amount of Energy and gain that amount of MC.)
Indentured Workers
0
195
-1
NEXT CARD:
-8
(The next card you play this generation costs 8 MC less.)
Lagrange Observatory
9
196
1
(Draw 1 card.)
Terraforming Ganymede
33
197
2
/
(Raise your TR 1 step for each Jovian tag you have, including this.)
Immigration Shuttles
31
198
1/3
5
(Increase your MC production 5 steps. 1 VP for every 3rd City in play.)
Restricted Area
11
199
2
(Action: Spend 2 MC to draw a card.)
⃠
(Place this tile.)
Immigrant City
13
200
:
1
(Effect: When a City tile is placed, including this, increase your MC production 1 step.)
➖️
-2
(Decrease your Energy production 1 step and decrease your MC production 2 steps. Place a City tile.)
Energy Tapping
3
201
-1
➖️
➕️
(Decrease any Energy production 1 step and increase your own 1 step.)
Underground Detonations
6
202
10
(Action: Spend 10MC to increase your heat production 2 steps.)
Soletta
35
203
7
(Increase your heat production 7 steps.)
Technology Demonstration
5
204
(Draw two cards.)
Rad-Chem Factory
8
205
➖️
(Decrease your Energy production 1 step. Raise your TR 2 steps.)
Special Design
4
206
Temp / O2 / Ocean
: +/- 2
(The next card you play this generation is +2 or -2 steps in global requirements, your choice.)
Medical Lab
13
207
1
1
/ 2
(Increase your MC production 1 step for every 2 Building tags you have, including this.)
AI Central
21
208
1
3 Science
(Action: Draw 2 cards.)
➖️
(Requires 3 Science tags to play. Decrease your Energy production 1 step.)
Small Asteroid
10
209
-
(Increase temperature 1 step. Remove up to 2 plants from any player.)
Self-replicating robots
7
210
2 Science
2
✴
☗
OR
X
x2
(Action: Reveal and place a SPACE OR BUILDING card here from hand, and place 2 resources on it, OR double the resources on a card here.)
(Effect: Cards here may be played as if from hand with its cost reduced by the number of resources on it.)
(Requires 2 Science tags.)
Snow Algae
12
211
2 Oceans
(Requires 2 oceans. Increase your Plant production and your heat production 1 step each.)
Penguins
7
212
1/
8 Oceans
(Action: Add 1 animal to this card.)
(Requires 8 oceans. 1 VP for each animal on this card.)
Aerial Mappers
11
213
1
* OR
(Action: Add 1 Floater to ANY card or spend 1 Floater here to draw 1 card).
Aerosport Tournament
7
214
1
5 Floaters
1
/
(Requires that you have 5 Floaters. Gain 1 MC per each City tile in play)
Air-Scrapping Expedition
13
215
V
V
V
V
(Raise Venus 1 step. Add 3 Floaters to ANY Venus CARD)
Atalanta Planitia Lab
10
216
2
3 Science
(Requires 3 science tags. Draw 2 cards.)
Atmoscoop
22
217
1
3 Science
OR
V
V
*
(Requires 3 Science tags.
Either raise the temperature
2 steps, or raise Venus 2 steps.
Add 2 Floaters to ANY card).
Comet for Venus
11
218
V
-
4
V
(Raise Venus 1 step. Remove up to 4MC from any player WITH A VENUS TAG IN PLAY.).
Corroder Suits
8
219
2
?
V
(Increase your MC production 2 steps. Add 1 resource to ANY Venus CARD).
Dawn City
15
220
3
4 Science
➖️
➕️
*
(Requires 4 Science tags. Decrease your energy production 1 step. Increase your titanium production 1 step. Place a City tile on the RESERVED AREA).
Deuterium Export
11
221
OR
(Action: add 1 Floater to this card OR spend 1 Floater here to increase your energy production 1 step).
Dirigibles
11
222
*
: =
3
(Action: add 1 Floater to ANY card.)
(Effect: when playing a Venus tag, Floaters here may be used as payment, and are worth 3MC each)
Extractor Balloons
21
223
OR
V
(Action: add 1 Floater to this card, or remove 2 Floaters here to raise Venus 1 step).
(Add 3 Floaters to this card).
Extremophiles
3
224
1/3
2 Science
*
(Action: add 1 Microbe to ANY card)
(Requires 2 Science tags. 1 VP for every 3rd Microbe on this card).
Floating Habs
5
225
1/2
2 Science
2
*
(Action: spend 2 MC to add 1 Floater to ANY card).
(Requires 2 Science tags. 1 VP for every 2nd Floater on this card).
Forced Precipitation
8
226
2
OR
V
(Action: Spend 2 MC to add 1 Floater to this card, OR spend 2 Floaters here to increase Venus 1 step).
Freyja Biodomes
14
227
2
10% Venus
V
V
OR
V
V
➖️
➕️
2
(Requires 10% on the
Venus track. Add 2
Microbes or 2 Animals
to another Venus card.
Decrease your energy
production 1 step and
increase your MC
production 2 steps).
GHG Import From Venus
23
228
V
(Raise Venus 1 step. Increase your heat production 3 steps).
Giant Solar Shade
27
229
V
V
V
(Raise Venus 3 steps).
Gyropolis
20
230
➖️
➕️
1
/
➕️
1
/
(Decrease your energy production 2 steps. Increase your MC production 1 step for each Venus and Earth tag you have. Place a City tile).
Hydrogen to Venus
11
231
V
V
/
(Raise Venus 1 step. Add 1 Floater to A Venus CARD for each Jovian tag you have).
IO Sulphur Research
17
232
2
OR
:
(Draw 1 card, or draw 3 if you have at least 3 Venus tags).
Ishtar Mining
5
233
8% Venus
(Requires Venus 8%. Increase your titanium production 1 step).
Jet Stream Microscrappers
12
234
OR
V
(Action: Spend 1 titanium to add 2 Floaters here, OR spend 2 Floaters here to raise Venus 1 step).
Local Shading
4
235
OR
1
(Action: add 1 Floater to this card, or spend 1 Floater here to raise your MC production 1 step).
Luna Metropolis
21
236
2
1
/
*
(Increase your MC production 1 step for each Earth tag you have, including this. Place a City tile on the RESERVED AREA).
Luxury Foods
8
237
2
Venus Earth Jovian
Maxwell Base
18
238
3
12% Venus
?
V
(Action: Add 1 resource to ANOTHER VENUS CARD).
➖️
*
(Requires Venus 12%. Decrease your energy production 1 step. Place a City tile ON THE RESERVED AREA.)
Mining Quota
5
239
Venus Earth Jovian
(Requires Venus, Earth and Jovian tags. Increase your steel production 2 steps).
Neutralizer Factory
7
240
10% Venus
V
(Requires Venus 10%. Increase the Venus track 1 step).
Omnicourt
11
241
Venus Earth Jovian
(Requires Venus, Earth and Jovian tags. Increase your TR 2 steps.)
Orbital Reflectors
26
242
V
V
(Raise Venus 2 steps. Increase your heat production 2 steps).
Rotator Impacts
6
243
max 14% Venus
6
()
A
OR
A
V
(Action: spend 6 MC to add an asteroid resource to this card (TITANIUM MAY BE USED), or spend 1 resource from this card to increase Venus 1 step).
(Venus must be 14% or lower).
Sister Planet Support
7
244
Venus Earth
3
(Requires Venus and Earth tags. Increase your MC production 3 steps).
Solarnet
7
245
1
Venus Earth Jovian
(Requires Venus, Earth and Jovian tags. Draw 2 cards).
Spin-Inducing Asteroid
16
246
max 10% Venus
V
V
(Venus must be 10% or lower. Raise Venus 2 steps).
Sponsored Academies
9
247
1
-
+ * + *
(Discard 1 card from your hand and THEN draw 3 cards. All OPPONENTS draw 1 card).
Stratopolis
22
248
1/3
2 Science
V
V
(Action: Add 2 floaters to ANY VENUS CARD.)
2
*
(Requires 2 science tags. Increase your MC production 2 steps. Place a City tile ON THE RESERVED AREA.
1 VP for every 3rd Floater on this card.)
Stratospheric Birds
12
249
1/
12% Venus
(Action: Add 1 animal to this card.)
-
(Requires Venus 12% and that you spend 1 Floater from any card. 1 VP for each Animal on this card.)
Sulphur Exports
21
250
V
1
/
(Increase Venus 1 step. Increase your MC production1 step for each Venus tag you have, including this.)
Sulphur-eating Bacteria
6
251
6% Venus
OR X
3X
(Action: add 1 Microbe to this card, or spend any number of Microbes here to gain triple amount of MC).
(Requires Venus 6%).
Terraforming Contract
8
252
25 TR
4
(Requires that you have at least 25 TR. Increase your MC production 4 steps.)
Thermophiles
9
253
6% Venus
V
OR
V
(Action: add 1 Microbe to ANY Venus CARD or spend 2 Microbes here to raise Venus 1 step).
(Requires Venus 6%).
Water to Venus
9
254
V
(Raise Venus 1 step.)
Venus Governor
4
255
Venus Venus
2
(Requires 2 Venus tags. Increase your MC production 2 steps.)
Venus Magnetizer
7
256
10% Venus
➖️
V
(Action: Decrease your Energy production 1 step to raise Venus 1 step.)
(Requires Venus 10%.)
Venus Soils
20
257
V
*
(Raise Venus 1 step. Increase your Plant production 1 step. Add 2 Microbes to ANOTHER card).
Venus Waystation
9
258
1
:
-2
(Effect: When you play a Venus tag, you pay 2 MC less for it.)
Venusian Animals
15
259
1/
18% Venus
:
(Effect: when you play a Science tag, including this, add 1 Animal to this card).
Venusian Insects
5
260
1/2
12% Venus
(Action: add 1 Microbe to this card.)
(Requires Venus 12%. 1 VP for every 2nd Microbe on this card.)
Venusian Plants
13
261
1
16% Venus
V
V
OR
V
(Requires Venus 16%. Raise Venus 1 step. Add 1 Microbe or 1 Animal to ANOTHER VENUS CARD).
House Printing
10
P36
1
(Increase your steel production 1 step.)
Lava Tube Settlement
15
P37
➖️
➕️
2
*
(Decrease your energy production 1 step and increase your MC production 2 steps. Place a City Tile on a VOLCANIC AREA regardless of adjacent cities.)
Martian Survey
9
P38
1
max 4% O2
(Oxygen must be 4% or lower. Draw two cards.)
PSYCHROPHILES
2
P39
max -20 C
: =
2
(Action: Add 1 microbe to this card.)
(Effect: When paying for a plant card, microbes here may be used as 2 MC each.)
(Temperature must be -20 C or lower.)
RESEARCH COORDINATION
4
?
P40
After being played, when you perform an action, the wild tag counts as any tag of your choice.
SF MEMORIAL
7
P41
1
(Draw 1 card.)
Space hotels
12
P42
Earth Earth
4
(Requires 2 Earth tags. Increase MC production 4 steps.)
Airliners
11
C01
1
3 Floaters
2
*
(Requires that you have 3 floaters. Increase your MC production 2 steps. Add 2 floaters to ANY card.)
Air Raid
0
C02
-
STEAL
5
(Requires that you lose 1 floater. Steal 5 MC from any player.)
Atmo Collectors
15
C03
OR
2 / 3 / 4
(Action: Add 1 floater here, or spend 1 floater here to gain 2 titanium, or 3 energy, or 4 heat.)
*
(Add 2 floaters to ANY card.)
Community Services
13
C04
1
1
/
X
*
(Increase your MC production 1 step per CARD WITH NO TAGS, including this.)
Conscription
5
C05
-1
Earth Earth
NEXT CARD:
-16
(Requires 2 Earth tags. The next card you play this generation costs 16 MC less.)
Corona Extractor
10
C06
4 Science
4
(Requires 4 science tags. Increase your energy production 4 steps.)
Cryo Sleep
10
C07
1
:
-1
(Effect: When you trade, you pay 1 less resource for it.)
Earth Elevator
43
C08
4
(Increase your titanium production 3 steps.)
Ecology Research
21
C09
1
/
* *
(Increase your plant production 1 step for each colony you own. Add 1 animal to ANOTHER card and 2 microbes to ANOTHER card.)
Floater Leasing
3
C10
1
/ 3
(Increase your MC production 1 step per 3 floaters you have.)
Floater Prototypes
2
C11
*
(Add two floaters to ANOTHER card.)
Floater Technology
7
C12
*
(Action: Add 1 floater to ANOTHER card.)
Galilean Waystation
15
C13
1
1
/
(Increase your MC production 1 step for every Jovian tag in play.)
Heavy Taxation
3
C14
-1
Earth Earth
2
4
(Requires 2 Earth tags. Increase your MC production 2 steps, and gain 4MC.)
Ice Moon Colony
23
C15
(Place 1 colony and 1 ocean tile.)
Impactor Swarm
11
C16
Jovian Jovian
12
-
(Requires 2 Jovian tags. Gain 12 heat. Remove up to 2 plants from any player.)
Interplanetary Colony Ship
12
C17
(Place a colony.)
Jovian Lanterns
20
C18
1/2
Jovian
(Action: Spend 1 titanium to add 2 floaters here.)
*
(Requires 1 Jovian tag. Increase your TR 1 step. Add 2 floaters to ANY card. 1VP per 2 floaters.)
Jupiter Floating Station
9
C19
1
3 Science
OR
1
/ * (max 4)
(Action: Add 1 floater to a JOVIAN CARD, or gain 1 MC for every floater here (MAX 4).)
(Requires 3 Science tags.)
Luna Governor
4
C20
Earth Earth Earth
2
(Requires 3 Earth tags. Increase your MC production 2 steps.)
Lunar Exports
19
C21
OR
5
(Increase your plant production 2 steps, or your MC production 5 steps.)
Lunar Mining
11
C22
/ 2
(Increase your titanium production 1 step for every 2 Earth tags you have in play, including this.)
Market Manipulation
1
C23
INCREASE ONE COLONY TILE TRACK 1 STEP.
DECREASE ANOTHER COLONY TILE TRACK 1 STEP.
Martian Zoo
12
C24
1
2 Cities
:
1
/
(Effect: When you play an Earth tag, place an animal here.)
(Action: Gain 1MC per animal here.)
(Requires 2 city tiles in play.)
Mining Colony
20
C25
(Increase your titanium production 1 step. Place a colony.)
Minority Refuge
5
C26
-2
(Decrease your MC production 2 steps. Place a colony.)
Molecular Printing
11
C27
1
1
/
1
/
(Gain 1Mc for each city tile in play. Gain 1MC for each colony in play.)
Nitrogen From Titan
25
C28
1
(Raise your TR 2 steps. Add 2 floaters to a JOVIAN CARD.)
Pioneer Settlement
13
C29
2
max 1 Colony
-2
(Requires that you have no more than 1 colony. Decrease your MC production 2 steps. Place a colony.)
Productive Outpost
0
C30
GAIN ALL YOUR COLONY BONUSES
Quantum Communications
8
C31
1
4 Science
1
/
(Requires 4 Science tags. Increase your MC production 1 step for each colony in play.)
Red Spot Observatory
17
C32
2
3 Science
OR
(Action: Add 1 floater to this card, or spend 1 floater here to draw a card.)
(Requires 3 Science tags. Draw 2 cards.)
Refugee Camps
10
C33
1/
➖️
1
(Action: Decrease your MC production 1 step to add a camp resource to this card.)
(1 VP for each camp resource on this card.)
Research Colony
20
C34
*
(Place a colony. MAY BE PLACED WHERE YOU ALREADY HAVE A COLONY. Draw 2 cards.)
Rim Freighters
4
C35
:
-1
(Effect: When you trade, you pay 1 less resource for it.)
Sky Docks
18
C36
2
Earth Earth
: -1
(Effect: When you play a card, you pay 1 MC less for it.)
(Requires 2 Earth tags. Gain 1 Trade Fleet.)
Solar Probe
9
C37
1
/
(Draw 1 card for every 3 science tags you have, including this.)
Solar Reflectors
23
C38
5
(Increase your heat production 5 steps.)
Space Port
22
C39
Colony
➖️
➕️
4
(Requires 1 colony. Decrease your Energy production 1 step and increase your MC production 4 steps.
Place a City tile. Gain 1 Trade Fleet.)
Space Port Colony
27
C40
1/2
Colony
*
(Requires a colony. Place a colony. MAY BE PLACED ON A COLONY TILE WHERE YOU ALREADY HAVE A COLONY. Gain 1 Trade Fleet. 1VP per 2 colonies in play.)
Spin-off Department
10
C41
20
* :
(Effect: WHEN PLAYING A CARD WITH A BASIC COST OF 20MC OR MORE, draw a card.)
2
(Increase your MC production 2 steps.)
Sub-Zero Salt Fish
5
C42
1/2
-6 C
(Action: Add 1 Animal to this card.)
➖️
(Requires -6 C. Decrease any Plant production 1 step. 1 VP per 2 Animals on this card.)
Titan Air-scrapping
21
C43
2
OR
(Action: Spend 1 titanium to add 2 floaters here, or spend 2 floaters here to increase your TR 1 step.)
Titan Floating Launch-Pad
18
C44
1
OR
(Action: Add 1 floater to ANY JOVIAN CARD, or spend 1 floater here to trade for free.)
(Add two floaters to ANY JOVIAN CARD.)
Titan Shuttles
23
C45
1
OR X X
(Action: Add 2 floaters to ANY JOVIAN CARD, or spend any number of floaters here to gain the same number of titanium.)
Trade Envoys
6
C46
: +1
(Effect: When you trade, you may first increase that Colony Tile track 1 step.)
Trading Colony
18
C47
: +1
(Effect: When you trade, you may first increase that Colony Tile track 1 step.)
(Place a colony.)
Urban Decomposers
6
C48
Colony City
*
(Requires that you have 1 city tile and 1 colony in play. Increase your plant production 1 step, and add 2 microbes to ANOTHER card.)
Warp Drive
14
C49
2
5 Science
:
-4
(Effect: When you play a Space card, you pay 4 MC less for it.)
(Requires 5 Science tags.)
CORPORATIONS
CORPORATION
EFFECT
-
20
:
4
(Effect: After you pay for a card or standard project with a basic cost of 20MC or more, you gain 4MC.)
credicor
57
(You start with 57 MC.)
CORPORATION
EFFECT
7
(Effect: You may always pay 7 plants, instead of 8, to place greenery.)
ecoline
36
3
(You start with 2 plant production, 3 plants, and 36MC)
CORPORATION
EFFECT
X :
X
(Effect: Your may use heat as MC. You may not use MC as heat.)
helion
42
(You start with 3 heat production and 42 MC.)
CORPORATION
EFFECT
/
:
(Effect: Each time you get any steel or titanium as a placement bonus on the map, increase your steel production 1 step.)
MINING GUILD
30
5
(You start with 30 MC, 5 steel, and 1 steel production)
CORPORATION
EFFECT
:
2
(Effect: Each time you play an event, you gain 2 MC.)
INTERPLANETARY
CINEMATICS
30
20
(You start with 20 steel and 30 MC.)
CORPORATION
EFFECT
Temp / O2 / Ocean
: +/- 2
(Effect: Your temperature, oxygen and ocean requirements are +2 or -2 steps, your choice in each case.)
X INVENTRIX
45
(As you first action in the game, draw 3 cards. Start with 45MC.)
CORPORATION
EFFECT
: +
1
(Effect: Your titanium resources are each worth 1 MC extra.)
PHOBOLOG
23
10
(You start with 10 titanium and 23 MC.)
CORPORATION
EFFECT
*:
1
:
3
(Effect: When any city tile is placed ON MARS, increase your MC production 1 step. When you place a city tile, gain 3 MC.)
▲▲
THARSIS REPUBLIC
40
(You start with 40 MC. As your first action in the game,place a city tile.)
CORPORATION
EFFECT
* :
-3
(Effect: When playing a power card OR THE STANDARD PROJECT POWER PLANT, you pay 3 MC less for it.)
THORGATE
48
(You start with 1 energy production and 48 MC.)
CORPORATION
ACTION
3
*
(Action:If your Terraform Rating was raised this generation, you may pay 3 MC to raise it 1 step more.)
UNITED NATIONS MARS INITIATIVE
40
(You start with 40 MC.)
CORPORATION
EFFECT
:
-3
(Effect: When playing an Earth card, you pay 3 MC less for it.)
TERACTOR
60
(You start with 60 MC.)
CORPORATION
EFFECT
:
1
(Effect: Each time any Jovian tag is put into play, including this, increase your MC production 1 step.)
SATURN ● SYSTEMS
42
(You start with 1 titanium production and 42 MC.)
CORPORATION
EFFECT
V
:
2
(Effect: Whenever Venus is terraformed 1 step, you gain 2MC.)
APHRODITE
47
(You start with 1 plant production and 47 MC)
CORPORATION
1/3
ACTION
*
(Action: Add a floater to ANY card.)
(1 VP per 3 floaters
on this card.)
CELESTIC
42
☁
☁
(You start with 42 MC. As your first action, reveal cards from the deck until you have revealed 2 cards with a floater icon on it. Take those 2 cards into hand and discard the rest.)
CORPORATION
EFFECT
?
:
?
(Effect: For each step you increase the production of a resource, including this, you also gain that resource.)
MANUTECH
35
(You start with 1 steel production, and 35 MC)
CORPORATION
EFFECT
V
: +/- 2
(Effect: Your Venus requirements are +/- 2 steps, your choice in each case.)
MORNING STAR INC.
50
V
V
V
(You start with 50 MC. As your first action, reveal cards from the deck until you have revealed 3 Venus-tag cards. Take those into hand and discard the rest.)
CORPORATION
ACTION
(Action: Use a blue card action that has already been used this generation.)
VIRON
48
(You start with 48 MC.)
CORPORATION
EFFECT
:
-2
(Effect: When you play a building tag, you pay 2 MC less for it.)
㨐
Cheung Shing
■■MARS■■
3
44
(You start with 3 MC production and 44 MC.)
CORPORATION
EFFECT
:
(Effect: When you play an Earth tag, including this, draw a card.)
POINTLUNA
38
(You start with 1 titanium production and 38 MC.)
CORPORATION
EFFECT
4
?
(Action: Spend 4 MC to increase (one of) your LOWEST PRODUCTION 1 step.)
ROBINSON
•—•—•—•—•—•—•
INDUSTRIES
47
(You start with 47 MC.)
CORPORATION
EFFECT
:
-2
(Effect: When you play an Science tag, you pay 2MC less for it.)
VALLEY TRUST
37
PREL
(You start with 37 MC. As your first action, draw 3 Prelude cards, and play one of them. Discard the other two.)
CORPORATION
EFFECT
?
:
3
(Effect: When you play a card with a NON-NEGATIVE VP icon, including this, gain 3MC.)
VITOR
45
AWARDS
(You start with 45 MC. As your first action, fund an award for free.)
CORPORATION
EFFECT
:
1
(When you get a new type of tag in play (event cards do not count), increase your MC production 1 step.)
ARIDOR
40
COLONY
(You start with 40MC. As your first action add a colony tile.)
CORPORATION
1/2
EFFECT
/ :
(Effect: When you play an animal or plant tag, including this, add 1 animal to this card.)
ARKLIGHT
45
2
(You start with 45 MC. Increase your MC production 2 steps. 1 VP per 2 animals on this card.)
CORPORATION
EFFECT
* :
5
(Effect: When you buy a card to hand, pay 5MC instead of 3, including the starting hand.)
POLYPHEMOS
50
5
5
(You start with 50MC. Increase your MC production 5 steps. Gain 5 titanium.)
CORPORATION
EFFECT
:
1
(Effect: When any colony is placed, including this, raise your MC production 1 step.)
POSEIDON
45
(You start with 45MC. As your first acton, place a colony.)
CORPORATION
ACTION
*
=
(Action: Add a floater to ANY card. Effect: Floaters on this card may be used as 2 heat each.)
STORM
CRAFT
INCOR
PORATED
48
(You start with 48 MC.)
CORPORATION
ACTION
ACTION: PLACE A COMMUNITY (PLAYER MARKER) ON A NON-RESERVED AREA ADJACENT TO ONE OF YOUR TILES OR MARKED AREAS
EFFECT
EFFECT: MARKED AREAS ARE RESERVED FOR YOU. WHEN YOU PLACE A TILE THERE, GAIN 3 MC
ARCADIAN COMMUNITIES
40
10
*
(You start with 40 MC and 10 steel. AS YOUR FIRST ACTION, PLACE A COMMUNITY (PLAYER MARKER) ON A NON-RESERVED AREA.)
CORPORATION
EFFECT
: OR
2:
(Effect: When you play a building tag, including this, gain 1 microbe to this card, or remove 2 microbes here and raise your plant production 1 step.)
RECYCLON
38
(You start with 38 MC and 1 steel production.)
CORPORATION
EFFECT
:
2
* OR *
:
2
(Effect: when a microbe tag is played, incl. this, THAT PLAYER gains 2 MC, or adds a microbe to THAT card, and you gain 2 MC.)
SPLICE
TACTICAL GENOMICS
44
⁂
(You start with 44 MC. As your first action, reveal cards until you have revealed a microbe tag. Take that card into hand, and discard the rest.)
PRELUDES
Allied Banks
PRELUDE
P01
4
3
(Increase your MC production 4 steps. Gain 3 MC .)
Aquifer Turbines
PRELUDE
P02
-
3
(Place an Ocean. Increase your energy production 2 steps. Pay 3 MC .)
Biofuels
PRELUDE
P03
(Increase your energy and plant production 1 step. Gain 2 plants.)
Biolab
PRELUDE
P04
(Increase your plant production 1 step. Draw 3 cards.)
Biosphere Support
PRELUDE
P05
➖️
1
➕️
(Increase your plant production 2 steps. Decrease your MC production 1 step.)
Business Empire
PRELUDE
P06
6
-
6
(Increase your MC production 6 steps. Pay 6 MC.)
Dome Farming
PRELUDE
P07
2
(Increase your MC production 2 steps and plant production 1 step.)
Donation
PRELUDE
P08
21
(Gain 21 MC.)
Early Settlement
PRELUDE
P09
(Increase your plant production 1 step. Place a city tile.)
Ecology Experts
PRELUDE
P10
X
Project Requirements
(Increase your plant production 1 step. Play a card from hand, ignoring global requirements.)
Eccentric Sponsor
PRELUDE
P11
:
-25
(Play 1 card from hand with a 25 MC reduction.)
Experimental Forest
PRELUDE
P12
🌱️
🌱️
( Place 1 Greenery Tile. Reveal cards until you reveal two cards with plant tags on them. Take them into your hand and discard the rest.)
Galilean Mining
PRELUDE
P13
-
5
(Increase your titanium production 2 steps. Pay 5 MC.)
Great Aquifer
PRELUDE
P14
(Place 2 Ocean tiles.)
Huge Asteroid
PRELUDE
P15
-
5
(Increase Temperature 3 steps. Pay 5 MC.)
IO Research Outpost
PRELUDE
P16
(Increase your titanium production 1 step. Draw a card.)
Loan
PRELUDE
P17
➖️
2
30
(Gain 30 MC. Decrease your MC production 2 steps.)
Martian Industries
PRELUDE
P18
6
(Increase your energy and steel production 1 step. Gain 6 MC.)
Metal-rich Asteroid
PRELUDE
P19
(Increase temperature 1 step. Gain 4 titanium and 4 steel.)
Metals Company
PRELUDE
P20
1
(Increase your MC, steel and titanium production 1 step.)
Mining Operations
PRELUDE
P21
(Increase your steel production 2 steps. Gain 4 steel.)
Mohole
PRELUDE
P22
(Increase your heat production 3 steps. Gain 3 heat.)
Mohole Excavation
PRELUDE
P23
(Increase your steel production 1 step and heat production 2 steps. Gain 2 heat.)
Nitrogen Shipment
PRELUDE
P24
5
(Increase your plant production 1 step. Increase your TR 1 step. Gain 5 MC.)
Orbital Construction Yard
PRELUDE
P25
(Increase your titanium production 1 step. Gain 4 titanium.)
Polar Industries
PRELUDE
P26
(Increase your heat production 2 steps. Place an Ocean tile.)
Power Generation
PRELUDE
P27
(Increase your energy production 3 steps.)
Research Network
PRELUDE
P28
?
1
(Increase your money production 1 step. Draw 3 cards.)
Self-Sufficient Settlement
PRELUDE
P29
2
(Increase your money production 2 step. Place a City tile.)
Smelting Plant
PRELUDE
P30
(Raise oxygen 2 steps. Gain 5 steel.)
Society Support
PRELUDE
P31
-1
(Increase your plant, energy and heat production 1 step. Decrease money production 1 step.)
Supplier
PRELUDE
P32
(Increase your energy production 2 steps. Gain 4 steel.)
Supply Drop
PRELUDE
P33
3 8 3
(Gain 3 titanium, 8 steel and 3 plants.)
UNMI Contractor
PRELUDE
P34
(Increase your TR 3 steps. Draw a card.)
Acquired Space Agency
PRELUDE
P35
✴
✴
(Gain 6 titanium. Reveal cards until you reveal two cards with Space Tags. Take them into your hand, discard the rest.)