Ongoing Projects
Add support for online/remotely hosted asset libraries.
Support OpenPBR Surface for interopability, and upgrade Principled BSDF with matching features.
Implement Draw Module instancing optimizations support for EEVEE.
A simple and efficient way to override property values of any data-block, linked or local.
Bring Blender lib linking closer to importing data from other formats, plus allow more flexibility in the loading process.
Update Grease Pencil materials to increase quality and performance of textured brushes.
Fix existing limitations and issues of Grease Pencil Bucket Fill.
Support blocking camera vantage points while immersed in Virtual Reality.
Expand the ripple editing tools in Blender’s Video Sequencer.
Implement a compositor modifier in the Video Sequencer.
Integrate a frame profiler aiding both evaluation of new feature performances and profiling of the overall Blender codebase.
Improve material and texture authoring, with a high level user interface for painting, layered procedural effects and baking.
Video Sequencer Editor feature to organize the media being used or yet to be used.
Upcoming Projects
Allow attaching post-processing effects directly to individual objects or materials.
Eliminate jagged edges and technical artifacts in post-processing.
Completed Projects
Fix critical issues and make raytracing implementation more robust.
Use many high resolution textures with little memory, by loading only tiles at mipmap levels that are needed.
Move to a new tool-based workflow for creating fills and allow fills to have holes.
Cut initial shader compilation time in half on some platforms.
Improve the performance when using Virtual Reality with the Vulkan Backend.
More stable version, better compatibility with future versions of Blender.
Add support for Blender Asset Tracer 2.0 and other improvements.
Blender Lab
Check out more projects under the Lab activities, the innovation space within the Blender project.
Note that Lab activities are not part of the current Blender roadmap, and do not have a release timeline or target.
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