Rendering Real-Time 3D Before GPUs
How I built real-time 3D rendering on a slow 486 with only 256 colors in VGA Mode 13h, using fixed-point math, palette quantization, matcap-style Phong lighting, and x86 assembly.
Ben Houston • July 17, 2026

How I built real-time 3D rendering on a slow 486 with only 256 colors in VGA Mode 13h, using fixed-point math, palette quantization, matcap-style Phong lighting, and x86 assembly.
Ben Houston • July 17, 2026

Today, I built a pure-TypeScript Zstandard implementation (library + CLI + dictionary training + interop tests) in just 4 hours using OpenAI Codex 5.3.
Ben Houston • February 20, 2026

RISC-V is currently quite slow compared to modern CPUs in 2024.
Ben Houston • October 23, 2024
